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[SysDes1][Chap. 8] Design a URL Shortener

by: MicrostrongPosted on: November 29, 2024December 26, 2024

Design Questions Data model Store long url and the shorten url as an entry in […]

Tech

[SysDes1][Chap. 7] Design a Unique ID Generator in Distributed System

by: MicrostrongPosted on: September 20, 2024

Design Questions Multi-master replication We can split integers by odd and even numbers. One server […]

Tech

[SysDes1][Chap. 6] Design a Key-value Store

by: MicrostrongPosted on: July 26, 2024

Design Questions CAP Theorem CAP theorem states it is impossible for a distributed system to […]

Tech

[SysDes1][Chap. 5] Design Consistent Hashing

by: MicrostrongPosted on: July 2, 2024

What is consistent hashing? The rehashing problemA usual way to partition hash values is to […]

[SysDes1] System Design Interview
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[SysDes1] System Design Interview

by: MicrostrongPosted on: June 29, 2024December 29, 2024

Chapter 4. Design a Rate Limiter [Note] Chapter 5. Design Consistent Hashing [Note] Chapter 6. […]

Tech

[SysDes1][Chap. 4] Design a Rate Limiter

by: MicrostrongPosted on: June 29, 2024June 29, 2024

What is a rate limiter? A rate limiter is used to control the rate of […]

Tech

[C++][Chap. 9] Miscellany

by: MicrostrongPosted on: April 29, 2024

[content] Item 53: Pay attention to compiler warnings Example: warning: D::f() hides virtual B::f(). D::f […]

Tech

[C++][Chap. 8] Customizing new and delete

by: MicrostrongPosted on: April 27, 2024April 27, 2024

[content] Item 49: Understand the behavior of the new-handler DO: When operator new is unable […]

Tech

[C++][Chap. 7] Templates and Generic Programming

by: MicrostrongPosted on: April 20, 2024April 20, 2024

[content] Item 41: Understand implicit interfaces and compile time polymorphism Both class and templates support […]

Tech

[C++][Chap. 6] Inheritance and Object-Oriented Design

by: MicrostrongPosted on: April 18, 2024April 20, 2024

[content] Item32: Make sure public inheritance models “is-a” DO: Public inheritance means “is-a” relationship. Everything […]

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